A Question about Navigation Meshes

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A Question about Navigation Meshes

Postby jfelrod1960 » Mon Dec 27, 2010 2:01 pm

Have anyone heard of or know of a technique to generate a navigation mesh from a scenegraph?
Jeff
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Re: A Question about Navigation Meshes

Postby MrCoder » Mon Dec 27, 2010 2:45 pm

Complex stuff. I would try using Recast to spit out a navigation mesh (http://code.google.com/p/recastnavigation/). Then perhaps this pathfinding lib to navigate it: http://www.critterai.org/nav
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Re: A Question about Navigation Meshes

Postby jfelrod1960 » Mon Dec 27, 2010 6:18 pm

Thanks Rickard ... I'm thinking about developing a 100% java solution. What's your opinion on that?
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Re: A Question about Navigation Meshes

Postby MrCoder » Tue Dec 28, 2010 3:02 am

My opinion would be that it's complex stuff :) But it would be great to see someone try! Maybe the easiest way is the recast way, to voxelize the mesh, gather walkable/reachable areas and then extract meshes again from the voxels.
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Re: A Question about Navigation Meshes

Postby gouessej » Thu Dec 30, 2010 3:49 am

Porting Recast in Java should not be very difficult in my humble opinion. Its C++ source code does not use weird things neither mix with C nor very low level instructions.
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Re: A Question about Navigation Meshes

Postby jfelrod1960 » Thu Dec 30, 2010 11:32 am

I appreciate the response. I'm looking at some things now. I chatted with the author of this article,

http://books.google.com/books?id=4f5Gsz ... sh&f=false

so I still researching.

Thanks
Jeff
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Re: A Question about Navigation Meshes

Postby gouessej » Wed Jan 05, 2011 4:49 pm

Nice book, thanks.

Do you know jkilavuz?
http://www.jkilavuz.com/
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