A Question about Navigation Meshes
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A Question about Navigation Meshes
Have anyone heard of or know of a technique to generate a navigation mesh from a scenegraph?
Jeff
Jeff
- jfelrod1960
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Re: A Question about Navigation Meshes
Complex stuff. I would try using Recast to spit out a navigation mesh (http://code.google.com/p/recastnavigation/). Then perhaps this pathfinding lib to navigate it: http://www.critterai.org/nav
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MrCoder - Site Admin
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Re: A Question about Navigation Meshes
Thanks Rickard ... I'm thinking about developing a 100% java solution. What's your opinion on that?
- jfelrod1960
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Re: A Question about Navigation Meshes
My opinion would be that it's complex stuff
But it would be great to see someone try! Maybe the easiest way is the recast way, to voxelize the mesh, gather walkable/reachable areas and then extract meshes again from the voxels.
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MrCoder - Site Admin
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Re: A Question about Navigation Meshes
Porting Recast in Java should not be very difficult in my humble opinion. Its C++ source code does not use weird things neither mix with C nor very low level instructions.
- gouessej
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Re: A Question about Navigation Meshes
I appreciate the response. I'm looking at some things now. I chatted with the author of this article,
http://books.google.com/books?id=4f5Gsz ... sh&f=false
so I still researching.
Thanks
Jeff
http://books.google.com/books?id=4f5Gsz ... sh&f=false
so I still researching.
Thanks
Jeff
- jfelrod1960
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- Joined: Sun Jan 04, 2009 6:12 pm
- Location: Piedmont, South Carolina
- gouessej
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- Joined: Fri May 01, 2009 3:26 am
- Location: France
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