ArdorCraft API

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Re: ArdorCraft API

Postby MrCoder » Tue Nov 15, 2011 6:50 am

Yeah same here, add some stuff to it now and then, then long breaks for some months. Too much work and family etc :)
It's pretty much has all the features allready to make a nice game, singleplayer or multiplayer. Just need those extra days of spare time ;)
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Re: ArdorCraft API

Postby sorcerer » Tue Nov 29, 2011 8:52 am

Got a question for you mrCodrer, is ardorcraft still partly open api / partly obfuscated or did you move to full unobfuscated opensource ?
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Re: ArdorCraft API

Postby MrCoder » Wed Nov 30, 2011 7:32 am

examples part is open source, but the api core is closed. i'm giving out the source under a source code license though. i'm writing you a mail as we speak :)
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Re: ArdorCraft API

Postby gmseed » Thu Jan 05, 2012 9:22 am

Hi

I have the same problem when trying to run the JOGLBasicExample.

I downloaded the trunk and then created a new Eclipse project by pointing it to the trunk source location.

In the Eclipse Package Explorer I see a "ardor3d-examples/src/main/java" node containing the .java files and a seperate "ardo3d-examples" node containing the resources.

I f I attempt to do as suggested and move the resources node to the code level by using Refactor I get the error message "Resource .../resources" is out of sync with file system.

Thus, how do I get the resources in the project source nodes? Clearly, the resources are in the same directory locations as when downloaded.

Thanks

Graham

===
05-Jan-2012 15:15:31 com.ardor3d.util.TextureManager load
WARNING: Could not load image... source was null. defaultTexture used.
Exception in thread "main" java.lang.NullPointerException: baseDir can not be null.
at com.ardor3d.util.resource.SimpleResourceLocator.<init>(SimpleResourceLocator.java:42)
at com.ardor3d.util.resource.SimpleResourceLocator.<init>(SimpleResourceLocator.java:67)
at com.ardor3d.example.basic.JoglBasicExample.initExample(JoglBasicExample.java:159)
at com.ardor3d.example.basic.JoglBasicExample.start(JoglBasicExample.java:86)
at com.ardor3d.example.basic.JoglBasicExample.main(JoglBasicExample.java:70)
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Re: ArdorCraft API

Postby renanse » Thu Jan 05, 2012 11:32 am

It's best not to point eclipse at the trunk, but to instead have it point to the projects under trunk. See the instructions here to save yourself some time: http://www.ardor3d.com/wiki/svneclipsetutorial
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Re: ArdorCraft API

Postby Bobza » Wed Feb 22, 2012 6:11 am

Hi,

MrCoder, on your ArdorCraft Galaxy page, you wrote in the game ideas part that you would like to build spaceships, factories, houses ...
Is it something you're working on ? Or still ideas ?

I've been working for at least two years on a lego based spaceship building game, using jogl.
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Re: ArdorCraft API

Postby gouessej » Wed Feb 22, 2012 12:21 pm

Hi

Bobza wrote:I've been working for at least two years on a lego based spaceship building game, using jogl.

What's the name of your game using JOGL? Maybe I saw it on the Java Game Tome or on Javagaming.org.
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Re: ArdorCraft API

Postby MrCoder » Wed Feb 22, 2012 3:50 pm

Yeah I got pretty far on the ship building before having to pause it for other development. What do you have on your lego stuff? Anything cool to show? You got me curious :)
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Re: ArdorCraft API

Postby Bobza » Wed Feb 22, 2012 4:07 pm

(looks like I lost my previous post)

gouessej wrote:What's the name of your game using JOGL? Maybe I saw it on the Java Game Tome or on Javagaming.org.

I dont think so gouessej ; I never showed it ... but you already helped me (a lot, thank you again) on the jogl forum.

Ok MrCoder, I dont know if this thread is really the place to speak of my project, but since you ask ... Here follow a few pics of models I built
Image
Image
Image

With a few luck :D you could also have it it running in an applet here : http://bossb.franceserv.eu/bossbv2.htm

sorry guys, instructions are in french (I could try to translate then) ; if you want to view models, log in with "guest", "guest", open load dialog hitting "l" key and choose on of the 3 models in the "predefined models" tab.
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Re: ArdorCraft API

Postby larza » Fri Feb 24, 2012 7:34 pm

Wow, so cool your lego ships, what a nostalgic feeling comes :) (I just loved legos when I was young)

You using no-lighting shader or celshading? How you do these black outlines?
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