ArdorCraft API
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Show off your Ardor3D skills - games, demos, videos, screen shots and other shiny. Don't tease... Your first post should show the shiny!
Show off your Ardor3D skills - games, demos, videos, screen shots and other shiny. Don't tease... Your first post should show the shiny!
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Re: ArdorCraft API
Yeah same here, add some stuff to it now and then, then long breaks for some months. Too much work and family etc 
It's pretty much has all the features allready to make a nice game, singleplayer or multiplayer. Just need those extra days of spare time
It's pretty much has all the features allready to make a nice game, singleplayer or multiplayer. Just need those extra days of spare time
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MrCoder - Site Admin
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- Location: Stockholm, Sweden
Re: ArdorCraft API
Got a question for you mrCodrer, is ardorcraft still partly open api / partly obfuscated or did you move to full unobfuscated opensource ?
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sorcerer - newcomer
- Posts: 16
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Re: ArdorCraft API
examples part is open source, but the api core is closed. i'm giving out the source under a source code license though. i'm writing you a mail as we speak 
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MrCoder - Site Admin
- Posts: 755
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- Location: Stockholm, Sweden
Re: ArdorCraft API
Hi
I have the same problem when trying to run the JOGLBasicExample.
I downloaded the trunk and then created a new Eclipse project by pointing it to the trunk source location.
In the Eclipse Package Explorer I see a "ardor3d-examples/src/main/java" node containing the .java files and a seperate "ardo3d-examples" node containing the resources.
I f I attempt to do as suggested and move the resources node to the code level by using Refactor I get the error message "Resource .../resources" is out of sync with file system.
Thus, how do I get the resources in the project source nodes? Clearly, the resources are in the same directory locations as when downloaded.
Thanks
Graham
===
05-Jan-2012 15:15:31 com.ardor3d.util.TextureManager load
WARNING: Could not load image... source was null. defaultTexture used.
Exception in thread "main" java.lang.NullPointerException: baseDir can not be null.
at com.ardor3d.util.resource.SimpleResourceLocator.<init>(SimpleResourceLocator.java:42)
at com.ardor3d.util.resource.SimpleResourceLocator.<init>(SimpleResourceLocator.java:67)
at com.ardor3d.example.basic.JoglBasicExample.initExample(JoglBasicExample.java:159)
at com.ardor3d.example.basic.JoglBasicExample.start(JoglBasicExample.java:86)
at com.ardor3d.example.basic.JoglBasicExample.main(JoglBasicExample.java:70)
I have the same problem when trying to run the JOGLBasicExample.
I downloaded the trunk and then created a new Eclipse project by pointing it to the trunk source location.
In the Eclipse Package Explorer I see a "ardor3d-examples/src/main/java" node containing the .java files and a seperate "ardo3d-examples" node containing the resources.
I f I attempt to do as suggested and move the resources node to the code level by using Refactor I get the error message "Resource .../resources" is out of sync with file system.
Thus, how do I get the resources in the project source nodes? Clearly, the resources are in the same directory locations as when downloaded.
Thanks
Graham
===
05-Jan-2012 15:15:31 com.ardor3d.util.TextureManager load
WARNING: Could not load image... source was null. defaultTexture used.
Exception in thread "main" java.lang.NullPointerException: baseDir can not be null.
at com.ardor3d.util.resource.SimpleResourceLocator.<init>(SimpleResourceLocator.java:42)
at com.ardor3d.util.resource.SimpleResourceLocator.<init>(SimpleResourceLocator.java:67)
at com.ardor3d.example.basic.JoglBasicExample.initExample(JoglBasicExample.java:159)
at com.ardor3d.example.basic.JoglBasicExample.start(JoglBasicExample.java:86)
at com.ardor3d.example.basic.JoglBasicExample.main(JoglBasicExample.java:70)
- gmseed
- regular
- Posts: 116
- Joined: Tue Jan 03, 2012 3:53 pm
Re: ArdorCraft API
It's best not to point eclipse at the trunk, but to instead have it point to the projects under trunk. See the instructions here to save yourself some time: http://www.ardor3d.com/wiki/svneclipsetutorial
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renanse - Site Admin
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- Joined: Tue Oct 28, 2008 6:49 pm
- Location: Austin, TX
Re: ArdorCraft API
Hi,
MrCoder, on your ArdorCraft Galaxy page, you wrote in the game ideas part that you would like to build spaceships, factories, houses ...
Is it something you're working on ? Or still ideas ?
I've been working for at least two years on a lego based spaceship building game, using jogl.
MrCoder, on your ArdorCraft Galaxy page, you wrote in the game ideas part that you would like to build spaceships, factories, houses ...
Is it something you're working on ? Or still ideas ?
I've been working for at least two years on a lego based spaceship building game, using jogl.
- Bobza
- newcomer
- Posts: 43
- Joined: Tue Feb 21, 2012 4:29 am
Re: ArdorCraft API
Hi
What's the name of your game using JOGL? Maybe I saw it on the Java Game Tome or on Javagaming.org.
Bobza wrote:I've been working for at least two years on a lego based spaceship building game, using jogl.
What's the name of your game using JOGL? Maybe I saw it on the Java Game Tome or on Javagaming.org.
- gouessej
- regular
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- Joined: Fri May 01, 2009 3:26 am
- Location: France
Re: ArdorCraft API
Yeah I got pretty far on the ship building before having to pause it for other development. What do you have on your lego stuff? Anything cool to show? You got me curious 
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MrCoder - Site Admin
- Posts: 755
- Joined: Mon Nov 03, 2008 8:56 am
- Location: Stockholm, Sweden
Re: ArdorCraft API
(looks like I lost my previous post)
I dont think so gouessej ; I never showed it ... but you already helped me (a lot, thank you again) on the jogl forum.
Ok MrCoder, I dont know if this thread is really the place to speak of my project, but since you ask ... Here follow a few pics of models I built



With a few luck
you could also have it it running in an applet here : http://bossb.franceserv.eu/bossbv2.htm
sorry guys, instructions are in french (I could try to translate then) ; if you want to view models, log in with "guest", "guest", open load dialog hitting "l" key and choose on of the 3 models in the "predefined models" tab.
gouessej wrote:What's the name of your game using JOGL? Maybe I saw it on the Java Game Tome or on Javagaming.org.
I dont think so gouessej ; I never showed it ... but you already helped me (a lot, thank you again) on the jogl forum.
Ok MrCoder, I dont know if this thread is really the place to speak of my project, but since you ask ... Here follow a few pics of models I built



With a few luck
sorry guys, instructions are in french (I could try to translate then) ; if you want to view models, log in with "guest", "guest", open load dialog hitting "l" key and choose on of the 3 models in the "predefined models" tab.
- Bobza
- newcomer
- Posts: 43
- Joined: Tue Feb 21, 2012 4:29 am
Re: ArdorCraft API
Wow, so cool your lego ships, what a nostalgic feeling comes
(I just loved legos when I was young)
You using no-lighting shader or celshading? How you do these black outlines?
You using no-lighting shader or celshading? How you do these black outlines?
- larza
- regular
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- Joined: Thu Feb 16, 2012 3:39 pm
- Location: Fi
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