[Procedural] City Generator

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Show off your Ardor3D skills - games, demos, videos, screen shots and other shiny. Don't tease... Your first post should show the shiny!

[Procedural] City Generator

Postby methusalah » Fri Apr 15, 2011 5:43 pm

Hi everybody,

I decided to use ardor3D instead of jME for my city generator. For now, I'm still trying to implement simple application to get usual with my future favortie scenograph (and I will certainly need your help for that ! ) but I think it could be interesting to see the graphical result before and after the transfer.

So, if you're interested by this project, rendez-vous on http://citygenerator.blogspot.com to have a look. I hope the next messages will show ardor3D visuals.

I could understand that you ask me to show only Ardor3D pics so don't hesitate to moderate.

See Ya !

Ben
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Re: [Procedural] City Generator

Postby renanse » Mon Apr 18, 2011 8:18 pm

It will be interesting to see your future posts as you transition. I would expect though that the engine in this case will matter less than the algorithm you choose for LOD, partitioning, geometry instancing, etc... Best wishes on your project!
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