Site: "get started"
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Re: Site: "get started"
I'm also trying to find out the best way to teach beginners the trades of 3d programming, I hope I can come up with a list. In the mean time I have two tips, that can be applied to all engines I have seen:
By the way... I need to do a silly question but it is important: what is the license of Ardor engine? I can not find that info.... where is it? I was expecting to find that easily in the "About" section but that section is empty!
Is it open source? because if it is then I suggest you look at this: https://www.packtpub.com/open-source
Since you want to enhance the documentation, that could be a good way to go
Regads,
Taksan
- 1.-Do not throw words like "mesh", "quads", (or any other 3d-specific-buzz-word) to newbies unless you are prepared to explain them. All engines documentations I have seen do that. I know all engines want to show to the world the greatest features they have, and that's great, but a section for beginners require also to explain some words.
2.- Examples, examples, examples! with catchy words for beginners, it is more important to see a tutorial that says "how to make objects in your game collide, explode and bounce!" than to see a tutorial with this title "Implementing the XYZ physics engine"
By the way... I need to do a silly question but it is important: what is the license of Ardor engine? I can not find that info.... where is it? I was expecting to find that easily in the "About" section but that section is empty!
Is it open source? because if it is then I suggest you look at this: https://www.packtpub.com/open-source
Since you want to enhance the documentation, that could be a good way to go
Regads,
Taksan
- taksan
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- Joined: Wed Nov 17, 2010 5:52 pm
Re: Site: "get started"
This [http://www.ardor3d.com/wiki/gettingstarted] 'Getting Started' page starts off with two broken links.
They are:
Getting Started with release builds.
and
Getting Started with nightly builds.
This is where I would like to start because I don't need the bleeding edge source and I prefer to work in a relatively static and stable environment when I'm leaning.
Can we get these pages written or resurrected ?
cheers
-jg-
They are:
Getting Started with release builds.
and
Getting Started with nightly builds.
This is where I would like to start because I don't need the bleeding edge source and I prefer to work in a relatively static and stable environment when I'm leaning.
Can we get these pages written or resurrected ?
cheers
-jg-
- j13ag
- newcomer
- Posts: 4
- Joined: Mon Jan 12, 2009 8:08 am
Re: Site: "get started"
Yes, that is going to be part of our tutorial series, scheduled to be written up these next several weeks.
Gratitude is a mark of a noble soul and a refined character.
-

renanse - Site Admin
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- Location: Austin, TX
Re: Site: "get started"
Yes, that is going to be part of our tutorial series, scheduled to be written up these next several weeks.
Renanse, can you tell, if these tutorials will be posted one-bye-one or all-at-once when they are ready? And what do you think, when will the first tutorials go online?
I was planning to learn Ardor3D just now, but with these coming tutorials, i maybe will change my plans depending on the time schedule of these tutorial series.
Thank you, vinys
- vinys
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Re: Site: "get started"
They will go up in pieces, and should start in the next week or two.
Gratitude is a mark of a noble soul and a refined character.
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renanse - Site Admin
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- Location: Austin, TX
Re: Site: "get started"
They will go up in pieces, and should start in the next week or two.
Sounds good. I am looking forward to the tutorials start.
- vinys
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Re: Site: "get started"
hi...
if ye want i can put together a few tutorials using scene worker and ardor 3d to demo the basics such as scene graph, primitives, some of the more common renderstates, model loading, scene hints?
i was going to do this anyways for scene worker demos so two birds one stone and all that...
if ye want i can put together a few tutorials using scene worker and ardor 3d to demo the basics such as scene graph, primitives, some of the more common renderstates, model loading, scene hints?
i was going to do this anyways for scene worker demos so two birds one stone and all that...
Sceneworker, editing tool for Ardor3d : http://code.google.com/p/sceneworker/
- ncomp
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- Location: Cork, Ireland
Re: Site: "get started"
That would be great ncomp. You could add it to the wiki and link from http://ardor3d.com/wiki/codetutorials perhaps?
Gratitude is a mark of a noble soul and a refined character.
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renanse - Site Admin
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- Joined: Tue Oct 28, 2008 6:49 pm
- Location: Austin, TX
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