Site: "get started"

Discussions about the ardor3d.com site, wiki, etc. should go here.

Re: Site: "get started"

Postby taksan » Thu Nov 18, 2010 8:10 am

I'm also trying to find out the best way to teach beginners the trades of 3d programming, I hope I can come up with a list. In the mean time I have two tips, that can be applied to all engines I have seen:

    1.-Do not throw words like "mesh", "quads", (or any other 3d-specific-buzz-word) to newbies unless you are prepared to explain them. All engines documentations I have seen do that. I know all engines want to show to the world the greatest features they have, and that's great, but a section for beginners require also to explain some words.

    2.- Examples, examples, examples! with catchy words for beginners, it is more important to see a tutorial that says "how to make objects in your game collide, explode and bounce!" than to see a tutorial with this title "Implementing the XYZ physics engine"

By the way... I need to do a silly question but it is important: what is the license of Ardor engine? I can not find that info.... where is it? I was expecting to find that easily in the "About" section but that section is empty!

Is it open source? because if it is then I suggest you look at this: https://www.packtpub.com/open-source

Since you want to enhance the documentation, that could be a good way to go :)

Regads,
Taksan
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Re: Site: "get started"

Postby MrCoder » Thu Nov 18, 2010 2:17 pm

Thanks for the tips!

http://www.ardor3d.com/LICENSE
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Re: Site: "get started"

Postby j13ag » Sun Jan 16, 2011 2:08 pm

This [http://www.ardor3d.com/wiki/gettingstarted] 'Getting Started' page starts off with two broken links.

They are:
Getting Started with release builds.
and
Getting Started with nightly builds.

This is where I would like to start because I don't need the bleeding edge source and I prefer to work in a relatively static and stable environment when I'm leaning.

Can we get these pages written or resurrected ?


cheers
-jg-
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Re: Site: "get started"

Postby renanse » Sun Jan 16, 2011 2:31 pm

Yes, that is going to be part of our tutorial series, scheduled to be written up these next several weeks.
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Re: Site: "get started"

Postby vinys » Fri Jan 21, 2011 7:26 am

Yes, that is going to be part of our tutorial series, scheduled to be written up these next several weeks.


Renanse, can you tell, if these tutorials will be posted one-bye-one or all-at-once when they are ready? And what do you think, when will the first tutorials go online?

I was planning to learn Ardor3D just now, but with these coming tutorials, i maybe will change my plans depending on the time schedule of these tutorial series.

Thank you, vinys
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Re: Site: "get started"

Postby renanse » Fri Jan 21, 2011 9:32 am

They will go up in pieces, and should start in the next week or two.
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Re: Site: "get started"

Postby vinys » Fri Jan 21, 2011 10:53 am

They will go up in pieces, and should start in the next week or two.


Sounds good. I am looking forward to the tutorials start.
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Re: Site: "get started"

Postby ncomp » Fri Jan 21, 2011 1:41 pm

hi...
if ye want i can put together a few tutorials using scene worker and ardor 3d to demo the basics such as scene graph, primitives, some of the more common renderstates, model loading, scene hints?
i was going to do this anyways for scene worker demos so two birds one stone and all that...
Sceneworker, editing tool for Ardor3d : http://code.google.com/p/sceneworker/
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Re: Site: "get started"

Postby renanse » Fri Jan 21, 2011 4:57 pm

That would be great ncomp. You could add it to the wiki and link from http://ardor3d.com/wiki/codetutorials perhaps?
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Re: Site: "get started"

Postby MrCoder » Sat Jan 22, 2011 9:05 am

sounds wonderful! :)
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