[Bug] Mouse input handling
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Developer discussions only. Newbie questions belong in the HELP! forum. This is a forum for discussing development work on the Ardor3D core systems. Basically, anything that is in the ardor3d-core, math or savable modules.
Developer discussions only. Newbie questions belong in the HELP! forum. This is a forum for discussing development work on the Ardor3D core systems. Basically, anything that is in the ardor3d-core, math or savable modules.
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Re: [Bug] Mouse input handling
Thanks 
I didn't notice the MouseButtonReleasedCondition class, and came out with MouseButtonCondition after going through the TriggerConditions class.
I'll see what I can do to expand that class, as it seems there are a lot more static conditions with viable creation from TriggerCondition.
I didn't notice the MouseButtonReleasedCondition class, and came out with MouseButtonCondition after going through the TriggerConditions class.
I'll see what I can do to expand that class, as it seems there are a lot more static conditions with viable creation from TriggerCondition.
- methius
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11 posts
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