[Bug] Mouse input handling

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Re: [Bug] Mouse input handling

Postby methius » Tue Sep 21, 2010 8:17 am

Thanks :-)
I didn't notice the MouseButtonReleasedCondition class, and came out with MouseButtonCondition after going through the TriggerConditions class.

I'll see what I can do to expand that class, as it seems there are a lot more static conditions with viable creation from TriggerCondition. ;-)
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