Bug in FloatBufferData?
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Developer discussions only. Newbie questions belong in the HELP! forum. This is a forum for discussing development work on the Ardor3D core systems. Basically, anything that is in the ardor3d-core, math or savable modules.
Developer discussions only. Newbie questions belong in the HELP! forum. This is a forum for discussing development work on the Ardor3D core systems. Basically, anything that is in the ardor3d-core, math or savable modules.
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Bug in FloatBufferData?
Ok, after having tried to update texture coordinates of a box to go along with a tiled texture for half an hour trying to figure out what I was doing wrong this time, I decided to switch tactics and blame it on Ardor3d rather than me
Joking aside, I think there is a bug in FloatBufferData that affects both scaleData() and translateData().
The problem is the termination criterion of the loop:
Because i is incremented while remaining() decreases with every put(), you'll end up updating only the first half of the stored values, as at this point i == remaining(). The loop therefore rather must be
At least this makes the texture coordinates behave as I expect after applying scaleData(). Attached a patch in case I should be right.
The problem is the termination criterion of the loop:
- Code: Select all
for (int i = 0; i < _buffer.remaining();) {
_buffer.put(_buffer.get(i) * scales[i % scales.length]);
i++;
}
Because i is incremented while remaining() decreases with every put(), you'll end up updating only the first half of the stored values, as at this point i == remaining(). The loop therefore rather must be
- Code: Select all
for (int i = 0; i < _buffer.limit();) { ...}
At least this makes the texture coordinates behave as I expect after applying scaleData(). Attached a patch in case I should be right.
- Attachments
-
FloatBufferData-patch.txt- (815 Bytes) Downloaded 90 times
Artificial Intelligence is no match for Natural StupidityTM.
-

fuchs - newcomer
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Re: Bug in FloatBufferData?
doh.
Thanks. Up in svn
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renanse - Site Admin
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