JOGL 2
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Discuss your feature requests for the next release of Ardor3D here. Please make a ticket and reference it in your first post.
Discuss your feature requests for the next release of Ardor3D here. Please make a ticket and reference it in your first post.
Re: JOGL 2
It runs at about 67FPS on my MacBook Pro (2-3 years old) here.
Possible bug: The mouse cursor didn't get hidden when playing.
Possible bug: The mouse cursor didn't get hidden when playing.
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renanse - Site Admin
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Re: JOGL 2
Hi
Thank you for the test. Yes it is a bug of NEWT, the mouse cursor should get hidden when you go into the museum, it works fine on GNU Linux and Microsoft Windows.
renanse wrote:It runs at about 67FPS on my MacBook Pro (2-3 years old) here.
Possible bug: The mouse cursor didn't get hidden when playing.
Thank you for the test. Yes it is a bug of NEWT, the mouse cursor should get hidden when you go into the museum, it works fine on GNU Linux and Microsoft Windows.
- gouessej
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Re: JOGL 2
Hi
I had forgotten to replace GLU by GLUgl2. Now the JOGL 2 renderer works nice even on low end machines, I succeeded in using it with OpenGL 1.3 (ATI Radeon 9250 Pro).
There are still a bug affecting Mac (GLWindow.setPointerVisible(false) does not work) and another one affecting GNU Linux (it's impossible to detect multiple mouse keys in mousePressed()) in NEWT.
I had forgotten to replace GLU by GLUgl2. Now the JOGL 2 renderer works nice even on low end machines, I succeeded in using it with OpenGL 1.3 (ATI Radeon 9250 Pro).
There are still a bug affecting Mac (GLWindow.setPointerVisible(false) does not work) and another one affecting GNU Linux (it's impossible to detect multiple mouse keys in mousePressed()) in NEWT.
- gouessej
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Re: JOGL 2
Hi
Sven fixed the bug occuring on some versions of Mac OS X yesterday, I just have to update JOGL JARs.
Sven fixed the bug occuring on some versions of Mac OS X yesterday, I just have to update JOGL JARs.
- gouessej
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Re: JOGL 2
Hi
The JOGL 2.0 renderer doesn't yet contain the changeset 1795, 1798 and 1799, I will fix that tonight.
I will switch to JOGL 2.0 RC6 too, it will improve the support of applets on Mac OS X.
@Renanse I have seen that line 1274:
I tried to fix it in the JOGL 2.0 renderer. Please can you try my fix and backport it into the JOGL 1 renderer please?
The JOGL 2.0 renderer doesn't yet contain the changeset 1795, 1798 and 1799, I will fix that tonight.
I will switch to JOGL 2.0 RC6 too, it will improve the support of applets on Mac OS X.
@Renanse I have seen that line 1274:
- Code: Select all
throw new Ardor3dException("Unindexed drawInstanced not supported in JOGL?");
I tried to fix it in the JOGL 2.0 renderer. Please can you try my fix and backport it into the JOGL 1 renderer please?
- Code: Select all
final int previousPos = indices.getBuffer().position();
indices.getBuffer().position(offset * byteSize);
gl.getGL2GL3().glDrawElementsInstanced(glIndexMode, count, type, indices.getBuffer(), primcount);
indices.getBuffer().position(previousPos);
- gouessej
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Re: JOGL 2
Hi
All fixes are in the latest revision. Enjoy
All fixes are in the latest revision. Enjoy
- gouessej
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Re: JOGL 2
Hi
As my fix for mesh instancing works according to Renanse, I will uncomment its source code and commit this change in a few hours when I'm at home.
As my renderer is quite mature, perhaps I will deploy Ardor3D example runner with it. Best regards.
As my fix for mesh instancing works according to Renanse, I will uncomment its source code and commit this change in a few hours when I'm at home.
As my renderer is quite mature, perhaps I will deploy Ardor3D example runner with it. Best regards.
- gouessej
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Re: JOGL 2
does this mean we will get JOGL 2 officially replacing JOGL 1.1.2 in Ardor3D soon?
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runiter - regular
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Re: JOGL 2
runiter wrote:does this mean we will get JOGL 2 officially replacing JOGL 1.1.2 in Ardor3D soon?
It will happen in Ardor3D 0.9 according to Renanse:
renanse wrote:Cool, my thought is we should look at making jogl2 official starting in Ardor3D release 0.9 (so we should get a 0.8 release out soon!)
The earlier people adopt it, the most feedbacks I will get, the sooner the bugs will be fixed. Please give it a try. If you're very lazy, just use my JARs.
- gouessej
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Re: JOGL 2
could you refer me to instruction for adopting it? i remember you mentioned it once in this forum but things probably change quite a bit by now.
it doesn't need to be the lazy way with jars, I can adopt it with your preferred way, I just need the instructions. (do you have a svn for your version?)
it doesn't need to be the lazy way with jars, I can adopt it with your preferred way, I just need the instructions. (do you have a svn for your version?)
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runiter - regular
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